RP Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

RP Mechanics

Go down

RP Mechanics Empty RP Mechanics

Post by Death Rebel Mon Dec 30, 2013 3:09 am

In this topic I will explain some mechanics of the RP, if you have any question you can ask me in the chat.

Elements List:

Fire
Earth
Water
Wind
Lightning
Ice
Poison
Metal
Wood
Light
Darkness
Void (Techniques only.)

Fire > Wood
Fire > Ice
Fire > Wind
Earth > Lightning
Earth > Fire
Earth > Metal
Water > Earth
Water > Fire
Wind > Earth
Wind > Lightning
Lightning > Water
Lightning > Wood
Ice > Earth
Ice > Water
Ice > Wood
Poison > Wood
Poison > Wind
Metal > Lightning
Metal > Poison
Metal > Ice
Wood > Earth
Wood > Water
Wood > Metal


Party: The party(6 members) is divided into 2 types: Active(4 members) and Inactive(2 members).
Active Party: Those who will fight when a battle starts. They can't recover GP.
Inactive Party: Those who won't fight when a battle starts, they can always switch with a member of the Active Party but both must agree. They slowly recover GP. The skill of those in the Inactive Party is inactive too.


Techniques:

Blocking: Blocking Techniques can be used only when the opponent attacks, it doesn't deal damage but weakens the opponent's attack, if successful it can even make all the damage equal to 0.

Counter: Counter Techniques can be used when the opponent attacks, those techniques are really useful but also dangerous. If successful you won't recieve damage and the opponent will recieve double damage but if unsuccessful then you will recieve double damage.

Combination: Combination Techniques are special attacks used by 2 or 3 users, those techniques tend to be stronger than single techniques.

Analysis: Analysis is a Special Technique that is used to check the opponent's stats and techniques.


Element Immunity: Element immunity has 4 levels:

Level 1: Recieve Slighty less damage from that element.
Level 2: Recieve almost no damage from that element.
Level 3: Recieve no damage from that element.
Level 4: Healed when attacked by that element.

Status Ailments:
Paralysis: Might be unable to make a move, dispels when the battle ends. (Level 1 - 3.)
Poison: Lose HP every turns, dispels when the battle ends or when reach 1 HP. (Level 1 - 3.)
Bleeding: Lose HP every turns, dispels when the battle ends or after some turns. (Level 1 - 3.)
Sleep: Can't make a move or dodge, dispels when the battle ends or when attacked (Level 1 - 3.)
Confusion: Might attack a partner, dispels when the battle ends or after some turns (Level 1.)
Flinch: Can't attack during one turn.
Immobilize: Can't make a move or dodge, dispels when battle ends or after some turns (Level 1.)
Absorption: Lose HP every turn and might be unable to make a move, the one who inflicted this status gains HP equal to the HP lost by the opponent, dispels when battle ends or after some turns or when the one who inflicted the status ailment is defeated (Level 1.)
Burn: Lose HP every turn, dispels when the battle ends or when attacked by a water user or water technique. (Level 1 - 3.)
Freeze: Can't make a move, dispels when the battle ends or when attacked by a fire user or fire technique. (Level 1 - 3.)
Seal: Can't use special techniques, dispels when the battle ends or after some turns or when the one who inflicted the status ailment is defeated (Level 1.)
Blind: Unable to choose the opponent to attack, dispels when the battle ends or after some turns (Level 1.)


Skills List:

*Stat* +
Rank 1 - +10
Rank 2 - +20
Rank 3 - +30
Rank 4 - +40

*Element* Butst
Rank 1 - Power of users's *Element* techniques increased by 5%
Rank 2 - Power of party's *Element* techniques increased by 5%
Rank 3 - Power of users's *Element* techniques increased by 10%
Rank 4 - Power of party's *Element* techniques increased by 10%

Sexy
Rank 1 - Deal 10% more damage to opposite gender opponent
Rank 2 - Opposite gender opponent has 15% chance to not attack
Rank 3 - Deal 20% more damage to opposite gender
Rank 4 - Opposite gender opponent has 30% chance to not attack

Overlimit
Rank 1 - Double technique power but wastes double MP only if user's HP is under 30%
Rank 2 - User's Stregth is increased by 50% if user's HP is under 30%
Rank 3 - If run out of MP, user can continue using techniques but MP will go to negative, also there's a chance user will be immobilized
Rank 4 - Technique power is x2.5 but wastes double MP only if user's HP is under 20%

Sneaky
Rank 1 - Lower enemy chance to dodge
Rank 2 - Lower enemy chance to dodge
Rank 3 - Double Critical chance
Rank 4 - 50% chance to attack first

Cheering
Rank 1 - Increase party techniques power by 15% if party's HP is higher than the enemy party's HP but lowers party techniques power by 15% if party's HP is lower.
Rank 2 - Increase status ailment chance to dispels (those who can dispel after time during battle)
Rank 3 - Increase party techniques power by 20% if party's HP is higher than the enemy party's HP but lowers party techniques power by 10% if party's HP is lower.
Rank 4 - Increase party techniques power by 30% if party's HP is higher than the enemy party's HP but lowers party techniques power by 5% if party's HP is lower.

Fighting Spirit
Rank 1 - Increase user's stats by 5% if party's HP is lower than the enemy party's HP
Rank 2 - Increase user's stats by 15% if party's HP is lower than the enemy party's HP
Rank 3 - Increase user's techniques power by 10% if party's HP is lower than the enemy party's HP
Rank 4 - If runs out of HP user won't be defeated but there's a chance he will faint after some turns (up to 4)

Void Absorbs All
Rank 1 - Makes null any offensive element advantage (both user and opponent)
Rank 2 - Makes null any defensive element advantage (both user and opponent)
Rank 3 - Makes null any technique(not B or C) element advantage and disadvantage (both user and opponent)
Rank 4 - Makes null any technique blocking and counter element advantage and disadvantage (both user and opponent)

Pharmaceutical Mastery
Rank 1 - Double Effect of healing items
Rank 2 - Recover 2% HP every turn
Rank 3 - Trple Effect of healing items
Rank 4 - Immune to status ailments that don't dispel after some turns

Rage
Rank 1 - Double User's Strength if opponent gets a critical hit
Rank 2 - User's Technique Power is x1.5 (once) if opponent gets a critical hit
Rank 3 - User's number of normal attacks is double if opponent gets a critical hit
Rank 4 - User's Technique Power is double (once) if opponent gets a critical hit

Crusher
Rank 1 - Deal 10% more damage to skinnier or smaller opponent
Rank 2 - 15% chance to inflict immobilize to skinnier or smaller opponent (normal attack or physical technique only)
Rank 3 - Deal 20% more damage to skinnier or smaller opponent
Rank 4 - 30% chance to inflict immobilize to skinnier or smaller opponent (normal attack or physical technique only)

Masochism
Rank 1 - Increase User's Strength by 5% when hit
Rank 2 - Increase User's Defense by 5% when hit
Rank 3 - Increase User's Strength and Defense by 10% when hit
Rank 4 - Increase User's Technique Power by 10%(once) when hit

Traitor!!
Rank 1 - Increase user's Stats by 10% if hit by a party member.
Rank 2 - Reduces Damage Taken from Party Members by 10%
Rank 3 - Increase User's Stats by 15% if Hit by a Party Member
Rank 4 - Increase User's Stats By 30% if Hit by a Party Member's Technique

Bonus Blocker
Rank 1 - Increases Blocking Techniques chances by 10%
Rank 2 - Increases Counter Techniques chances by 10%
Rank 3 - Block and Counter chances increased by 15%
Level 4 - Reduce Opponent Block Damage and Counter Damage

Blacksmith
Rank 1 - Armors get a 5% bonus
Rank 2 - Weapons get a 5% bonus
Rank 3 - Can Create Weapons and Armors
Rank 4 - Armor and Weapons get a 15% bonus

Nature Lover
Rank 1 - 5% Stat Bonus when fighting outside
Rank 2 - Natural healing 50% stronger (Healing coming from anything but a potion)
Rank 3 - 10% Stat bonus when fighting outside
Rank 4 - Can create HP potions from enemy drops

Science Wizard
Rank 1 - Magic Attacks are 5% more effective
Rank 2 - Gain 10% bonus damage for one turn after using a mana potion
Rank 3 - Magic attacks are 10% more effective
Rank 4 - Can transform techniques into scrolls

Speedy Gonzales
Rank 1 - 10% more damage to slower opponents
Rank 2 - First turn strikes deal 15% more damage
Rank 3 - Bonus stat points to speed
Rank 4 - First turn strikes deal 30% more damage
Death Rebel
Death Rebel

Posts : 386
Join date : 2013-08-16

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum